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Character creator 3 zbrush
Character creator 3 zbrush





I select Cloth for elements of the costume that I want to conform to the body of my cyberpunk character and Accessory for the elements that shouldn’t conform or remain rigid on my cyberpunk character. Now that everything is optimized for Character Creator 3, we can utilize the GoZ function and relink our character that started it all as well as importing each new part of the costume. You can also Decimate a mesh utilizing Decimation Master in the Zplugin dropdown menu with the option to preserve the existing UV coordinates of your mesh while reducing the vertex counts. This should capture the detail from each subdivision that will make these thigh plates look much cleaner in CC3. By switching to subdivision level 1, I navigate over to the Normal Map menu in the tool palette and with the below options selected, click Create NormalMap. On that same subtool, I need to capture the high-resolution detail that can be baked out and exported to be used inside of Character Creator.

character creator 3 zbrush

This is just polypaint, or vertex color information so it must be converted to a color or albedo map. As I was sculpting up the costume, I painted up the wardrobe and graphic elements. Now that there are UVs on the mesh, I can capture both the color information as well as the high res detail information.

character creator 3 zbrush

After that, I can clone that UV from that unwrapped subtool and apply it back to the original mesh with subdivisions. The mesh is too dense to take over the CC3 so I opt to clone the mesh at its lowest subdivision level and Unwrap it using the UV Master plugin. In the attached example I work on the Thigh plates that are subdivided. Utilizing the Zplugin > UV master we can apply quick UVs to our subdivided or decimated meshes.

character creator 3 zbrush

This whole process is for concept, so as mentioned before, I am trying to keep the pipeline as simple as possible, so I will tackle the following in ZBrush. Character Creator 3 can handle quite a bit, but as it is designed to get a character ready for real time engines, it is important to optimize geometry for those engines.







Character creator 3 zbrush